Hit: 3 (1d6) piercing damage + 23 (4d8 + 4) lightning damage. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Sasuke's Dexterity increases by 2 to a maximum of 26, and thus any non-jutsu attacks and his AC are increased by +1.Ĭhidori Lament (8+ Chakra).Sasuke's hit point maximum returns to normal at the end of a long rest. Sasuke's maximum hit points are decreased by a total of 5 (1d4+3) at the end of each of his turns, and he gains an equal number of black chakra.While Cursed Mark is active, Sasuke gains the following: Sasuke's Intelligence increases by 2 to a maximum of 24, and thus any jutsu attacks and DCs are increased by +1.Sasuke's maximum hit points are decreased by 3 (1d4+1) at the end of each of his turns, and he gains an equal number of black chakra.As a bonus action, Sasuke gains the following until he ends this effect as an action: Sasuke must spend 1 chakra at the end of each of his turns to maintain this effect.Ĭursed Mark.Sasuke automatically detects visual illusions and genjutsu and has advantage on saving throws against them.Advantage on Wisdom and Dexterity saving throws.As a bonus action, Sasuke gains the following: Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit. Sasuke may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Thrown Weapon Attack: +8 to hit, range 30/60 ft., one target. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. He sees a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. When Sasuke takes the search action while his sharingan is active, he may also attempt a DC 13 Perception check to locate living creatures and magical effects within 30 feet. On a failure, he becomes berserk until the end of his next turn.Ĭhakra Sense. While Sasuke has more black chakra than regular chakra, he must attempt a DC 15 Charisma saving throw at the end of each of his turns. Sasuke can spend black chakra as if it were normal chakra, but if he chooses to do so he must spend an equal number of normal and black chakra. Black chakra can exceed his maximum chakra, and is lost at the end of a long rest. Some of Sasuke's features grant him "black chakra". Sasuke can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.īlack Chakra. When Naruto is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. All chakra points are regained at the end of a long rest.Įvasion. Sasuke has 29 chakra points which he can expend. Skills Acrobatics +8, Deception +4, Intimidation +4, Investigation +9, Perception +6Ĭhakra. This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest: Some portions of the content below may not be what you expect from traditional game content. This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Its use could dramatically alter campaigns, take extreme care.
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